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What started Project SXU?
Project SXU started in late 2017 as a means for me personally to learn Unity. But was in a sort of limbo not really being pursued much, as I was busy in life. It picked up in the start of 2019 after I finished my schooling and has gone to places I couldn't even imagine thanks to Comicnight's amazing controller he's been working on.
ABOUT THE TEAM
Etendo
Project lead, Artist and Level Builder/Designer
I am a gamer at the core, creator of Project SXU. I've always loved Sonic the Hedgehog and Sega. X-treme has always been such a fascination to me, so, here we are! I do mostly art and Blender work. Run all of the SXU accounts and website.
Comicnight
Lead Programmer, Co - Level Builder/Designer, Artist and Modeler
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