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               What started Project SXU? 


Project SXU started in late 2017 as a means for me personally to learn Unity. But was in a sort of limbo not really being pursued much, as I was busy in life. It picked up in the start of 2019 after I finished my schooling and has gone to places I couldn't even imagine thanks to Comicnight's amazing controller he's been working on.

ABOUT THE TEAM

Etendo

Project lead, Artist and Level Builder/Designer

I am a gamer at the core, creator of Project SXU. I've always loved Sonic the Hedgehog and Sega. X-treme has always been such a fascination to me, so, here we are! I do mostly art and Blender work. Run all of the SXU accounts and website.

Comicnight

Lead Programmer, Co - Level Builder/Designer, Artist and Modeler 

Project SXU © 2020

Project SXU is in no way affiliated with or endorsed by Sega. All rights go to Sega.

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